All Classes and Interfaces
Class
Description
Viking-pillaged from LumineUtils
Thanks Ash :kekw:
Simple abstract implementation of a basic
MountController.Per-entity accessor that caches the NMS AttributeInstance reference for hot
paths, bypassing the AttributeMap HashMap lookup that LivingEntity.getMaxHealth
does internally.
Wrapper interface for controlling the body rotation of a living entity.
Mutable, reusable holder for the per-tick entity state, so
EntityHandler.readEntityState(org.bukkit.entity.Entity, com.ticxo.modelengine.api.nms.entity.EntityState)
can resolve the NMS handle once instead of once per getter.Data used to generate assets such as textures and item models
Data class containing the transformation and animation data of a model
Contains generic data used to display a model on client side
through packets.
Data class containing the movement control sent by a player.
Wrapper interface for controlling the movement of a living entity.
This will not work on entities with no AI.
This will not work on entities with no AI.
Oriented Bounding Box intersection detection using
Separating Axis Theorem
For the love of god someone please figure out
how to fix anything that uses this class.